Gaming addiction poses serious risks to mental health, particularly in terms of increased anxiety, depression and stress. Individuals who are addicted to gaming often experience emotional dysregulation and use gaming as an escape from real-life problems. Research has shown that excessive gaming is linked to higher levels of depression and anxiety. In a study by Männikkö, Billieux, and Kääriäinen (2015), adolescents with problematic gaming behaviours were found to have elevated symptoms of depression and anxiety. This is particularly concerning because adolescents are more vulnerable to the negative mental health impacts of gaming due to their developing emotional and cognitive capacities.
Additionally, gaming addiction can exacerbate stress levels due to the compulsive nature of gaming. Many individuals with gaming disorder feel the need to continue playing despite the negative effects it has on their lives, leading to chronic stress. As players become more invested in their gaming experiences, they may experience frustration and distress when they are unable to meet their gaming goals or when they encounter in-game setbacks. Over time, this cycle of stress can lead to burnout and contribute to the worsening of mental health issues (Kuss & Griffiths, 2012).
Sleep disturbances are another significant mental health risk of gaming addiction. Many individuals addicted to gaming prioritise playing over sleep, leading to insufficient rest and poor sleep quality. In a study by Lemola et al. (2011), researchers found that excessive gaming was associated with delayed bedtimes and reduced sleep duration, which contributed to increased feelings of fatigue and lower mood the following day. Chronic sleep deprivation can lead to cognitive impairments, mood disturbances and a heightened risk of developing anxiety and depression (Chellappa, 2019).
Gaming addiction also poses substantial risks to physical health. Individuals who spend long hours gaming tend to adopt sedentary lifestyles, which can lead to obesity and other health problems. Sedentary behaviour is associated with an increased risk of cardiovascular diseases, diabetes, and metabolic syndrome (Tremblay et al., 2017). Furthermore, the lack of physical activity associated with excessive gaming can lead to muscle stiffness, joint pain and poor posture, often referred to as "gamer’s thumb" or repetitive strain injury (King, Delfabbro, & Griffiths, 2010).
Another physical health risk associated with gaming addiction is digital eye strain, caused by prolonged screen exposure. Gamers may spend several hours staring at computer or television screens, which can lead to symptoms such as dry eyes, blurred vision and headaches. According to the American Optometric Association (2020), digital eye strain is becoming increasingly common due to the rise in screen time among children and adults. In extreme cases, long-term exposure to screens without proper precautions can lead to permanent vision impairment.
Moreover, excessive gaming can disrupt normal eating patterns and contribute to poor nutritional habits. Individuals who are addicted to gaming may skip meals or consume unhealthy, high-calorie snacks while playing. This behaviour, combined with a lack of physical activity, can lead to weight gain, nutritional deficiencies and gastrointestinal issues (Feng, Ramo, Chan, & Bourgeois, 2017). Over time, poor dietary choices can have long-term consequences for cardiovascular health and overall well-being.
Gaming addiction can also negatively impact social relationships. Individuals who are addicted to gaming often withdraw from family and friends, preferring to spend their time in virtual worlds rather than engaging in real-life interactions. This social withdrawal can lead to feelings of loneliness and isolation, as individuals may struggle to maintain meaningful relationships outside of the gaming context. A study by Lemmens, Valkenburg, and Peter (2011) found that individuals with gaming addiction were more likely to experience social isolation and a reduction in face-to-face interactions with friends and family.
Additionally, gaming addiction can lead to poor communication skills and hinder the development of essential social competencies. Excessive gaming often limits the amount of time individuals spend practicing real-life social skills, which can make it difficult for them to form and maintain healthy relationships in the future. Furthermore, the online nature of many games may expose individuals to toxic environments, where negative behaviours such as cyberbullying and harassment are prevalent (Kuss & Griffiths, 2012). These negative experiences can further isolate individuals from their social circles and contribute to feelings of alienation.
Finally, gaming addiction can have a detrimental impact on academic or professional performance. Individuals who are addicted to gaming often prioritize gaming over their responsibilities, leading to neglect of schoolwork or job-related tasks. This can result in poor academic outcomes, such as lower grades and increased absenteeism (Hawi & Samaha, 2016). In the workplace, gaming addiction can reduce productivity, increase stress and lead to conflicts with colleagues or supervisors due to missed deadlines and reduced work quality.
Over time, the compulsion to play games can cause individuals to fall behind in their academic or professional goals, potentially leading to long-term consequences such as dropping out of school or losing a job. According to Griffiths (2010), gaming addiction can severely impair an individual’s ability to focus, concentrate and manage time effectively, making it difficult to meet academic or professional expectations.
In conclusion, gaming addiction poses significant risks to individuals' mental, physical, social and academic or professional well-being. The compulsive nature of gaming can lead to increased anxiety, depression and stress, as well as sleep disturbances and physical health problems. Additionally, gaming addiction can impair social relationships and hinder academic or professional performance. As gaming continues to grow in popularity, it is essential for individuals to recognise the signs of gaming addiction and seek help when necessary to mitigate its negative effects.
American Optometric Association. (2020). Digital eye strain. Retrieved from https://www.aoa.org/healthy-eyes/eye-and-vision-conditions/digital-device-usage
Chellappa, S. L. (2019). Circadian misalignment increases mood vulnerability in simulated shift work. Journal of Sleep Research, 28(6), e12869. https://doi.org/10.1111/jsr.12869
Feng, D., Ramo, D., Chan, S., & Bourgeois, J. (2017). Internet gaming disorder: Trends in prevalence 1998-2016. Addictive Behaviors, 75, 17-24. https://doi.org/10.1016/j.addbeh.2017.06.010
Griffiths, M. D. (2010). The role of context in online gaming addiction: Some case study evidence. International Journal of Mental Health and Addiction, 8(1), 119-125. https://doi.org/10.1007/s11469-009-9229-x
Hawi, N. S., & Samaha, M. (2016). The relations among social media addiction, self-esteem, and life satisfaction in university students. Social Science Computer Review, 35(5), 576-586. https://doi.org/10.1177/0894439316660340
King, D. L., Delfabbro, P. H., & Griffiths, M. D. (2010). Video game structural characteristics: A new psychological taxonomy. International Journal of Mental Health and Addiction, 8(1), 90-106. https://doi.org/10.1007/s11469-009-9206-4
Kuss, D. J., & Griffiths, M. D. (2012). Internet gaming addiction: A systematic review of empirical research. International Journal of Mental Health and Addiction, 10(2), 278-296. https://doi.org/10.1007/s11469-011-9318-5
Lemmens, J. S., Valkenburg, P. M., & Peter, J. (2011). Psychosocial causes and consequences of pathological gaming. Computers in Human Behavior, 27(1), 144-152. https://doi.org/10.1016/j.chb.2010.07.015
Lemola, S., Perkinson-Gloor, N., Brand, S., Dewald-Kaufmann, J. F., & Grob, A. (2011). Adolescents’ electronic media use at night, sleep disturbance, and depressive symptoms in the smartphone age. Journal of Youth and Adolescence, 44(2), 405-418. https://doi.org/10.1007/s10964-013-0176-x
Männikkö, N., Billieux, J., & Kääriäinen, M. (2015). Problematic digital gaming behavior and its relation to the psychological, social, and physical health of Finnish adolescents and young adults. Journal of Behavioral Addictions, 4(4), 281-288. https://doi.org/10.1556/2006.4.2015.040
Tremblay, M. S., LeBlanc, A. G., Kho, M. E., Saunders, T. J., Larouche, R., & Colley, R. C. (2017). Systematic review of sedentary behaviour and health
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