Dr Anna Lembke is Professor of Psychiatry at Stanford University School of Medicine and chief of the Stanford Addiction Medicine Dual Diagnosis Clinic. She is the author of bestselling books such as, ‘Dopamine Nation: Finding Balance in the Age of Indulgence’.
Read MoreNew Zealand should copy the Australian ban on social media for children under 16, a public health researcher says. The Australian government said it would pass a law banning social media for children under 16. Prime Minister Anthony Albanese announced yesterday that a bill will be introduced to parliament within weeks.
Read MoreAnna Lembke is the Chief of the Stanford Addiction Medicine Dual Diagnosis Clinic and author of Dopamine Nation: Finding Balance in the Age of Indulgence. In this episode, Anna dives deep into the biochemistry and neurobiology of addiction, exploring the critical role of dopamine and the prefrontal cortex. She shares her framework for diagnosing and treating addiction, providing real-world examples involving alcohol, gambling, cannabis, social media, and more.
Read MoreHundreds of millions of dollars of grants go to community groups every year from gambling, including pokies, Lotto and casinos – but legal online casinos wouldn’t have to, under new government plans. Steve Kilgallon reports.
Read MoreAs the world digitises, children and adolescents are increasingly using digital technologies. These devices offer benefits such as exposure to social contacts and support, potential learning opportunities and access to health promotion material. However, along with these benefits, emerging evidence is indicating that frequent, extended use of digital devices is associated with negative impacts on the health and wellbeing of children and adolescents.
Read MoreAlthough many youth may not be harmed by heavy SMU, distressed youth may be particularly vulnerable. The aim of this study was to experimentally examine the effects of reducing SMU on smartphones on symptoms of depression, anxiety, fear of missing out (FoMO), and sleep in youth with emotional distress. Compared to the control group, the intervention group showed significantly greater reductions in symptoms of depression, anxiety, and FoMO, and greater increases in sleep.
Read MoreA brief 4-week intervention using screen time trackers showed that reducing social media use (SMU, experimental group) yielded significant improvements in appearance and weight esteem in distressed youth with heavy SMU, whereas unrestricted access to social media (control group) did not.
Read MoreInternet Use Disorders (IUDs) are emerging as a societal challenge. Evidence-based treatment options are scarce. Digital health interventions may be promising to deliver psychological treatment to individuals with IUDs directly in their online setting. The aim of this study was to evaluate the efficacy of a digital health intervention for IUDs compared to a waitlist control group (WCG).
Read MoreThe amount our kids use technology, including social media, is the number one worry for 70% of New Zealand parents, according to the latest State of the Nation Parenting Survey from NIB. Now get this stat: 50% of parents admit they are addicted to their own devices.
Read MoreThe survey, which nib conducts annually with global research company, One Picture, canvassed the views of 1,226 parents, step-parents and guardians of children under 18, nationally. This year the survey shows technology use continues to nag at parents, with the real impacts on health and wellbeing increasingly evident. Technology use remains the number one worry for 70% of parents, with 24% ‘extremely concerned’.
Read MoreThe relationship between social media use and life satisfaction changes across adolescent development. Our analyses of two UK datasets comprising 84,011 participants (10–80 years old) find that the cross-sectional relationship between self-reported estimates of social media use and life satisfaction ratings is most negative in younger adolescents.
Read MoreThere's a new addiction in New Zealand - more than a third of Kiwis say they are hooked on their screens and many are blaming Covid for it. As the country enters its second week of lockdown, New Zealanders have been averaging five hours of screen time a day on top of using devices for work and school since the Covid pandemic started last year, a new NortonLifeLock study has found.
Read MoreThis pre-post study recruited 50 adult gamers from New Zealand to test the feasibility of a brief internet-delivered intervention. Completers (n = 35) reported a significant increase in well-being and reduction in severity, intensity, and time spent gaming, which reduced from an average of 29 to 11 hours per week.
Read MoreThe field of internet addiction has experienced significant debates on conflicting epidemiology. This meta-analysis investigated the prevalence rates of generalized internet addiction (GIA) and internet gaming disorder (IGD).
Read MoreAs this 60 Minutes report discovers, you can have too much of a good thing. “Internet Addiction Disorder” is now a genuine psychological illness. It’s ruining lives and even changing the way our brains process information. Worse still, experts are seeing dangerous signs in toddlers.
Read MoreThe World Health Organisation (WHO) has officially added video game addiction — characterised by "a pattern of persistent or recurrent gaming behaviour" that "takes precedence over other life interests" — to their International Classification of Diseases (ICD) database.
Read MoreThis systematic review synthesised evidence on the influence of social media use on depression, anxiety and psychological distress in adolescents. All domains correlated with depression, anxiety and psychological distress.
Read MoreVideo games have become so good, and provide such a sensory smorgasbord of action and colour, that children are becoming dangerously addicted. They’re playing for days on end, to the exclusion of everything else in their lives, including school, friends and family.
Read MoreIn the past few years internet addiction (IA) and internet gaming disorder (IGD) have become very frequent, leading to many personality and psychiatric disorders including low self-esteem, impulsivity, poor sleep quality, mood disorder, and suicide. IA has been included in Appendix III of the Diagnostic and Statistical Manual for Mental Disorders (DSM-5) as IGD. In addition, IA leads to many neuroanatomical and neurochemical alterations including cortical thinning of various components of the brain and altered dopaminergic reward circuitry.
Read MoreThe aim of this study was to identify problematic gaming behavior among Finnish adolescents and young adults, and evaluate its connection to a variety of psychological, social, and physical health symptoms. This research emphasized that problematic gaming behavior had a strong negative correlation to a variety of subjective health outcomes.
Read More/afk - Away from Keyboard explores the relationship between online gamers and the games that they play. It examines the evolution of the World of Warcraft from its infancy to its non-existent conclusion and beyond. Through the lives of several key characters, this film shows the real joys associated with online games while offering an objective look at some of its inherent trappings.
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