aming addiction plays havoc with the lives of millions of gamers around the world – we need to expand treatment options in New Zealand, says Jennifer Jiyun Park.
Video gaming occupies two contrasting public perceptions. It is widely embraced as a beloved hobby, yet also seen as a source of harm. As games become more sophisticated, encouraging longer and more frequent play, a growing number of individuals are swept up to the point of losing control.
Jennifer Jiyun Park is a doctoral candidate, School of Population Health, Faculty of Medical and Health Sciences, University of Auckland
Read the full article on the Auckland University website.
Also published on Newsroom.
A brief 4-week intervention using screen time trackers showed that reducing social media use (SMU, experimental group) yielded significant improvements in appearance and weight esteem in distressed youth with heavy SMU, whereas unrestricted access to social media (control group) did not.
Read MoreHundreds of millions of dollars of grants go to community groups every year from gambling, including pokies, Lotto and casinos – but legal online casinos wouldn’t have to, under new government plans. Steve Kilgallon reports.
Read MoreThe relationship between social media use and life satisfaction changes across adolescent development. Our analyses of two UK datasets comprising 84,011 participants (10–80 years old) find that the cross-sectional relationship between self-reported estimates of social media use and life satisfaction ratings is most negative in younger adolescents.
Read MoreWe greatly appreciate your feedback on this website and would like to know what information you found useful and what services you would like to see next. Please take a couple of minutes to let us know.
survey